![]() ![]() ![]() Then there are the Night Hunters, basically super zombies, who provide the game’s boss-battle element. The RAC can’t really help Photograph: Warner BrosĪt night, though, things ramp up and out come the Volatiles, enormously mobile highly intelligent beasts with devastating attacks and the ability to track you. Getting trapped on the roof of a car at night time is a bit of a survival no-no. There are even zombies in hazmat suits which explode satisfyingly if you target their oxygen tanks, while the Screamers temporarily stun you with piercing shrieks and are near-invisible. With the sun shining, you only have to contend with fairly low-grade zombies – although you do encounter giant, lumbering tanks which take (and deal) a lot of damage, as well as zombies that spit bile, and others that explode in a shower of intestines (and can be employed effectively as bombs if you’re clever). The night is full of terrorsĪnother crucial game mechanic is the disparity between day and night. However, the bloody and unpredictable encounters between zombies and human factions provides both ever-morphing gameplay and a Lord of the Flies-style examination of how a zombie outbreak would influence social mores. Forced, as the storyline progresses, to carry out missions for Rais, and increasingly suspicious of the GRE’s motives, Crane undergoes plenty of soul-searching moments, although Dying Light isn’t a game crammed with moral choices which influence the storyline. An endearingly odd smattering of locals have managed to carve out an existence in various enclaves, although they are routinely bullied and extorted by local warlord Rais and his gang of thugs, who have a monopoly on Harran’s stock of guns. A crafting engine lets you make things like Molotov cocktails and zombie-attracting firecrackers, bringing abundant environmental traps into play.Īs you perform missions and explore, you discover other human factions. You’re told early on that firing a gun is dangerous, as the noise attracts hordes of monsters, so initially, you’re restricted to melee weapons, which can be upgraded for durability and zombie-splattering power. Here, you’re taught parkour skills, allowing you to climb buildings and flow across rooftops, Assassin’s Creed-style, which of course proves vital – the one thing Harran’s zombies haven’t learned to do is climb. Things get off to a challenging start when you’re immediately bitten by a zombie, but then a bunch of bedraggled survivors rescue you and take you back to their safe house. Your mission is to recover sensitive data about the disease, stolen by a local GRE man who has gone rogue. You’re parachuted into the fictional town of Harran, the centre of the outbreak now sealed off from the outside world. You play Kyle Crane, a military operative working for an organisation called the Global Relief Effort (or GRE) which, despite the name, seems to have some faintly sinister agenda – even though it is still sending in supplies of Antizin, which slows the development of the virus. You still don’t want to deal with too many at once though Photograph: Warner Bros During the day, the zombies are sluggish and relatively weak. ![]()
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