![]() There are eight chutes to choose from around the central pedestal you are currently standing on. Now proceed down the central hallway and jump down the chute (none of the chutes in this building require Feather Fall). He doesn't say so, but the creatures he is talking about are images of Stone Heads in the walls of the Fire King's Hall. Talk to the Fire Lord to get the quest and the directions that they can ask for assistance from any of his "creatures" and be transported back here, but they must have some amber with them or the creatures will take some of their life force (i.e. Give each party member a piece of the amber. Then open the chest and take the amber inside. Open the closed door and take the amber out of the bag. They must click on him to initiate a dialogue.Īs soon as the party enters, they will see the Fire Lord's image on the wall facing the door, a chest, and a closed door to the left, as well as a straight passage back. He is a wall image the party will see as soon as they enter. The Fire Lord can be found in the Hall of the Fire Lord on the far eastern coast of mainland Bootleg Bay. ![]() Lizard man → Lizard archer → Lizard wizard ![]() He asks the party to unward the door and kill the strange creature. The Fire Lord tells the party that a strange creature has taken up residence in his Hall and warded the door so he can no longer draw energy from his source. Free the Fire Lord is a side quest in Might and Magic VI: The Mandate of Heaven. ![]()
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